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- on exitFrame
- global discsLoaded
- if discsLoaded = 9 then
- puppetSprite(18, 0)
- puppetSprite(20, 0)
- if the puppet of sprite 2 = 1 then
- set the visible of sprite 2 to 1
- updateStage()
- puppetSprite(2, 0)
- end if
- go("END")
- else
- go("ON LOOP")
- end if
- end
-